Hi there! My name is Chiri and I currently live in New Zealand with my girlfriends QuietValerie, LuminaMystere, and Trashlyn. However, I'm not going to be able to stay here with them unless I can scrounge up the money to submit a visa application and for it to actually be approved. Which is going to be difficult considering we've been struggling to gain the income to buy food all year.
As a result, it's time for drastic measures — I'm opening up commissions for every type of content I can make.
Destiny 2: The Witch Queen is the best expansion so far, mostly by way of the campaign, which was extremely long and leagues above previous entries. The story was good, capping off the best year of Destiny's seasonal content in its entire history. Everything to do with the game has been moving in a great direction, but that doesn't mean Destiny is perfect, however. Many of the issues it used to have are still present. Being past the powerful cap now, and having experienced everything the expansion has to offer (except for the high-difficulty lost sectors and the raid), it's about time I collect my thoughts on the expansion.
In Season of the Lost, Bungie introduced a new activity called Shattered Realm. I'm not a fan.
First, some background details, for those not in the know: Shattered Realm is on a weekly cycle, exploring one of three different regions. The regions are fairly sizable, and somewhat labyrinthian. Your objective is to align three beacons, which involes two forced defend-the-objective encounters that stretch on for about two minutes each, and a boss.
As the season has gone on, we've unlocked more and more abilities with our Wayfinder's Compass — the seasonal artefact — which allows us to get through additional barriers, or spot new secrets in the Shattered Realm. They're called "mysteries," from trivial to ascendant. Basically, it's just a bunch of chests all over the place, each one giving a triumph.
Wayward's UI has evolved a lot over the years, and in recent years most of those changes have been me redoing things. Recently — over the past two versions — I've been doing a lot of work on the inspection system, trying to make it more powerful for all the cases we need it. But I figured that there might be people interested in seeing the whole evolution of it!
Also, if you stick around to the end, some fun new features will be shown off. Get excited!
The inception of "world tooltips"
World tooltips were first introduced in Wayward Beta 2.1 "Appearance", allowing you to hover over doodads, creatures, corpses, and more. Here's a couple examples of tooltips from back then:
In the past few days I've created this website with the intent to house my portfolio — stories I've written, programming projects I've worked on and still work on, etc. It was a ton of fun to create! It involved a lot of design work which is honestly one of my favourite things to do, iterating on something until it's functional and attractive. And then I had it, I had the perfect place to house all my things, and I could link it on all the websites which previously just linked to my GitHub. That was so much nicer!